Expeditions are attacking the horses on the World Map, and are a very important part of the game for a number of reasons.
You should ALWAYS be attacking the Rebel Leaders and using up your Motivation. There is no reason to wait, the more you attack the stronger you’ll be, the more you kill the more you benefit your alliance. If you can’t kill them alone yet work with your alliance to kill them together!
Each day there are two different Rebel Leaders available on the World Map, you can see which two by clicking the search (magnifying glass) on the World Map. Each Rebel Leader stays for 2 days but they overlap. So today you might have Crownlands Rioter and Westerlands Ore thief, tomorrow you might have Westerlands Ore Thief and Northern Rebel, and the next day Northern Rebel and Old Town Student. We are still working on seeing if there is any pattern to the rotation of Rebel Leaders. Generally the Rebel Leader on the left in search is the new one, and the one on the right the one that will be replaced on the next day’s reset. This does seem to occasionally glitch though.
NOTE: In a recent update the way you decide your lineup for attacking Rebel Leaders has changed. There is significantly more importance on countering than before. This refers to troop counter:
This is not just the direct counter across from the leader in the formation screen either, every commander matters. So for example when attacking a Stormland’s Insurgent which is an infantry type you want to use as many Cavalry commanders as possible. Even if you have to replace a stronger commander with a weaker one.
Rebel Leaders are on a set overlapping rotation. Each leader stays on the world map for 48 hours with a new one rotating in each day at reset time. Below is that rotation, when it reaches the end it just starts again from the beginning.
|Day||Leader 1||Leader 2||1||Westerlands Ore Thief||Stone Way Claimant|
|2||Narrow Sea Rider||Westerlands Ore Thief|
|3||Northern Rebel||Narrow Sea Rider|
|4||Hedge Knight||Northern Rebel|
|5||Bolton's Boy||Hedge Knight|
|6||Stormlands Insurgent||Bolton's Boy|
|7||Crownlands Rioter||Stormlands Insurgent|
|8||Riverlands Poacher||Crownlands Rioter|
|9||Oldtown Student||Riverlands Poacher|
|10||Black Ears||Oldtown Student|
|11||Greenblood Warrior||Black Ears|
|12||Stone Way Claimant||Greenblood Warrior|
|Leader Name||Blacksmith Set||Blacksmith Items||Drop 1||Drop 2||Drop 3||Drop 4|
|Stormlands Insurgent||Storm's Rage||Main Hand - Storm Breath||Ivory Gold Plated Cup||Stormlands Drawing||Flagpole||Rider Saddle|
|Black Ears||Storm's Rage||Chest - Storm's Rage Leather Armor||Beast Biter||Black Ears Chain||Mountain Clan Coat||House Blood|
|Black Ears||Storm's Rage||Off Hand - Storm's Rage Axe||Beast Biter||Black Ears Chain||House Tanning||House Blood|
|Black Ears||Storm's Rage||Accessory - Fang of Fury||Beast Biter||Black Ears Chain||House Tanning||Mountain Clan Coat|
|Stormlands Insurgent||Storm's Rage||Legs - Storm's Rage Leg Armor||Ivory Gold Plated Cup||Stormlands Drawing||Horseshoe Nail||Rider Saddle|
|Stormlands Insurgent||Storm's Rage||Head||Ivory Gold Plated Cup||Stormlands Drawing||Flagpole||Horseshoe Nail|